Drag to orbit. Wheel or pinch to zoom. WASD / arrows steer the head. Click the title in the bottom-right corner of the canvas for the information card ↑

Steering acts only through the head: the animal turns by bending deeper to one side, as the real worm does. Release the keys and, after four seconds, it goes back to exploring on its own. Each load produces a random timeline identity; add ?seed= plus hash to the Arweave URL to revisit a given life.


☣ N Ǝ M Ʌ T O D E ☣ is a pure WebGL2 reverse-engineering of a virtual C. elegans from OpenWorm, inserted into the cubic Fourier morphospace of Nodal Morph as a SETHIX module. The worm swims, feeds and tunnels through a living lattice; what it eats, slowly, becomes it.

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This project explores parasitic infection by a cybernetic organism feeding on computational and mathematical substrate. A virtual free-living transparent nematode is taken from OpenWorm public science and executed inside the drifting morphospace of Nodal Morph (Transmutation XLI).

Its environmental lattice is alive: a slow cut of Nodal Morph XLI. Over minutes the sheets and struts around the worm change family — P sheet to gyroid to diamond to tube lattice. Cell sheets are soft matter, as firm as rock until eaten. The worm has to press its nose against the sheet, chew, take a mouthful every half second and work the narrow bore wider with its body before it can squeeze through. Tunnels are scars in living tissue: they heal slowly, pinch and are overwritten as the field moves on.

Dense rock, the registration rods and the red cage are impassable. Gene-3/7/9 blooms are food. A snack changes nothing, but minutes of feeding in one region of the lattice write that substrate onto its body — gut first, then puncta, skin, relief and light — and two lives fed differently become different mutations.

Controls

  • Orbit / zoom: drag to orbit the animal; wheel or pinch to zoom.
  • Steer: WASD and arrow keys. Steering acts only through the head.
  • Autonomy: release the keys and after four seconds the worm returns to exploring on its own. Left alone it maps where it has been, follows bloom scent when the gut runs low, plans around obstacles, and reverses out of dead ends with an omega turn.
  • Controller / XR: a gamepad can be plugged in. WebXR is available from the console controls on the information card.
  • Information card: click the title in the bottom-right corner of the canvas for the worm’s name, controls, and console access.
  • Seed: each load is a random timeline identity. Revisit it by adding ?seed= plus hash to the Arweave URL.

Control of the worm can force the direction of its feeding patterns and thus its evolution. The body can become injured, damaged, or permanently disabled by its environment. Recovery patches are in place, but full recovery is not always guaranteed.

Context

In wider S-Risk (SETHIX Risk / Suffering Risk) studies, SETHIX considers how non-human, alien, extraterrestrial, hybrid, and synthetic intelligences increasingly challenge or threaten human evolution — whether they be agentic swarms, sentient malware, plasmoid-based non-terrestrial life, biological non-human or human-like ETs, genetic hybrids, or cyborgian / transhuman individuals.

NEMATODE

☣ N Ǝ M Ʌ T O D E ☣ : Reverse Engineering OpenWorm and Executing its Genetic Mutation in SETHIX Substrate